The manual explains how battles are resolved and these include various factors such as terrain, weather, cohesion, moral leadership. Supply and logistics are important for example, and the comments made by Max Tyberius is stupid, and un-true. Its a war game, so not one that covers much diplomacy or politics. Its great! Though look up their new game FOG empires if you like ancient history, and that one is more a Europa style sandbox (one of the AGEOD's founders actually created the original Europa Universalis boardgame)Īs for this one, its one of my fav AGEOD games, lots of gd scenarios and very realistic. NOT really a RTS, it is a TBS with all the time to think and plan, BUT once the scenario begins until the ending, every move counts. THIS is the type of game AGEOD's are - The clock is always running and you are always on the attack and defensive. Building supply depots and trailing armies are sufficient to prevent this. The supply line can easily be shut down behind this army by one regiment taking an area back. This is important with a travelling army into enemy territory, steamrolling through and capturing provinces. So I can get to become familiar with which leader is good at which situations.Īlso supply is the utmost important number in the game, as it can trump army population almost every time excluding massive attacks. That severely weakened enemy legion mentioned in the post above may have some benefits to it that turn on only in certain situations such as maybe being weakened and backed into a corner, that leader gets a major bonus OR the attacking leader has low troop cohesion etc etc, if you get the idea, that is why I always play with historical, not random leader traits. Endurance is a factor for the player to take every move with the utmost precision to guarantee a victory, or like the poster above stated the impossible may occur. Its like playing a game of micro managing, when a situation seems like a breeze and ends up disaster, you can't reload a phase and redo the turn. There is a reason why people call games strategy games, then you hear the term paradox strategy and that implies a certain type of game, well there is also AGEOD strategy games and they are far different from anything else. This is not a resouce gathering game or a 4x necassarily. This is only the tip of the iceberg, depending on all types of circumstances there are available options to put into play. Then there are the every turn options such as increase food supply, get reinforcements etc. Then there are the political options themselves that are available at certain times and will be highlighted when ready, those can be stuff like spreading influence, fertilizing land or pillaging etc. and more all effect what your enemy and other forces do. Assigning generals to an army, troop placement, directing ships for supply etc. There is alot of political maneuvers, but in essence everything is political.
You will always have a direct motive no matter what, how you go about it is up to the player.